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Guts
Introduction
Guts is often played as an option in dealer's choice poker games,
although it is not strictly speaking a poker game. It is normally played with hands of
fewer than five cards, and it has a different betting mechanism from normal poker -
match pot betting. If the players are somewhat reckless the size of the pot can
escalate very rapidly, and the name presumably refers to the bravery required to
contest one of these large pots and risk losing an equally large amount.
Two-card
Guts
Players, Cards and Limits
This is the basic game. A standard 52-card pack without
jokers is used. In theory as many as 26 people could play, but the game probably works
best for around 5 to 10 players.
The players need to agree in advance on the ante that
all will pay at the beginning to start the pot, and it is wise also to agree on a
maximum amount that can be won from or lost to the pot in a single deal. This might for
example be set at 100 times the ante.
Deal and Declaration
If the pot is empty all
players pay the agreed ante to the pot. The cards are shuffled and cut and the dealer
deals the cards one at a time face down until every player has two cards. The players
look at their cards.
Starting with the player to dealer's left and continuing clockwise
around the table, ending with the dealer, each player in turn says either "in" or
"out".
Players who say "out" cannot win the pot, but do not lose any extra
money.
Showdown
If more than one player says "in", all those who are "in" show their
cards, and the player with the best cards wins the pot. When comparing hands, aces are
high and
any pair of equal cards beats any two unequal cards,
a higher pair beats a
lower pair,
between two non-pair hands, the hand with the highest card wins,
if two
hands have equal highest cards, the hand whose other card is higher wins.
Therefore the
highest hand is A-A, then K-K, Q-Q, etc. down to 2-2, then A-K, A-Q, A-J, ... , A-2,
K-Q, K-J, ... ,K-2, Q-J, ... down to the lowest hand 3-2.
Payments
Players who said
"in" but do not have the highest hand must each pay an amount equal to the whole pot,
and these payments form the pot for the next deal.
If two or more players tie for best
hand, they share the pot equally.
If just one player says "in" and all the others say
"out", the player who is "in" simply takes the whole pot and does not need to show any
cards. The pot will also be emptied if there is a tie between all the players who stay
in. This may end the game, if it is being played as an option in dealer's choice. If
the game is to continue, the players will need to place a new ante.
Note that if all
the players other than the dealer say "out", the dealer will automatically say "in" and
collect the pot, irrespective of how good or bad his or her cards may be.
If after the
losers have paid, the amount in the pot exceeds the agreed limit, the excess chips are
set aside in a reserve. The pot to be played for in subsequent deals will be equal to
the limit, and if it is won, chips are brought out of the reserve to form a new pot.
Example: there is 80 in the pot and the limit is 100. Four people stay in. The winner
takes the 80, the three losers each pay 80, and there is now 100 in the pot and 140 in
reserve. If this pot is won without a contest there will be 100 in the pot and 40 in
reserve. If this too is won without a contest there will be 40 in the pot and no
reserve.
Variations
Simultaneous Declare
Some play a version in which all players
declare simultaneously whether they are in or out. This is sometimes done by the
players holding their cards face down over the table, and the dealer calling "1 - 2 - 3
- DROP". On the word "DROP" all those who want to be out must drop their cards, and the
others are in.
The dropping method has the disadvantage that some players might be
tempted to try to delay for a split second to see what the others will do. Therefore it
is probably better to declare using chips. Each player holds out a closed fist, when
all are ready, everyone opens their fist, and those holding a chip are in while those
with empty hands are out.
If everyone is out, the pot stays for the next hand and some
play that all players must contribute another ante to it. Some play the wimp rule that
in this case the cards are shown and the player with the best hand must ante on behalf
of all players.
The game with simultaneous declare has less tactical scope than the
game declared in sequence. There is no point in bluffing - players simply stay in if
their cards are good and drop otherwise.
In the game with simultaneous declare, some
play that after the deal, before the declaratrions, each player may discard one or both
cards and is dealt replacements.
Compulsory First Round
Some play that on the first
deal of a session or when the pot was emptied on the previous deal, all players must
stay in. That almost guarantees that there will be some losers and helps build the pot
for subsequent deals.
Single Loser, Ante on all Deals
Some play that if more than one
person stays in, only the player with the worst hand must match the pot. If two or more
players tie for worst they must both or all match it. In this version, players ante on
every deal, adding their ante to the pot. Only a player who had to match the pot is
excused from placing an ante on the following deal.
No Split Pots
Some play that in
case of a tie between two or more players for best hand, the tied players neither
receive not pay anything. The pot remains for the next deal, augmented by the payments
of any losing players.
Kitty or Ghost
Some players find it unsatisfactory that when
only one player stays in, that player simply takes the pot without a contest. They play
a version in which an extra hand known as the kitty or ghost is dealt. This hand
belongs to no one, but is exposed in the final showdown. To win the pot you have to
beat the ghost as well as the other players. If the ghost wins, everyone who stayed in
must match the pot. In this version, sometimes everyone drops out, in which case all
must add an ante to the pot for the next deal.
There is another version in which the
ghost only plays when just one person stays in. If two or more players stay in, they
play only against each other.
The presence of a ghost hand that always plays makes it
unprofitable to bluff, so players will stay in only with a better than average hand,
which makes the game tactically less interesting than the version with no
ghost.
Three-Card Guts
Each player is dealt three cards rather than two. The betting
procedure is the same as in two-card guts, but with three cards most people play that
3-card straights and 3-card flushes count. The ranking of hands from high to low is
usually:
three of a kind; straight flush; straight; flush; pair; nothing
but some
groups rank a straight flush above three of a kind or a flush above a straight so this
should be checked and agreed before playing.
Some play that after the deal and before
the declaration, all players pass one card face down to the left. Players must decide
what card to pass before seeing what they have received.
Any of the variants listed
above for two-card guts can also apply to the three-card game. For example players may
be allowed to discard one, two or all three cards and have them replaced before
declaring.
Games with a second deal after the declare
Two plus One
Each player is dealt
two cards, players declare in or out, and those who are in receive a third card. Hands
rank as in Three-card Guts.
Some require those who stay in for a third card to pay an
extra ante and take part in a second round of declaring in or out when they have three
cards. So players who stay in for a third card but drop out when they have seen it lose
this extra ante but do not risk having to match the pot.
Four-Two-Two
Brian Johnson
describes a variant in which players are initially dealt 4 cards face-down. Twos are
wild. Players declare simultaneously by holding a coin in their closed fist if they are
playing. Players who are in receive 2 more cards face up, so that each player has 6
cards, and whoever can make the best 5-card poker hand wins. All players who stay in
and lose match the pot. Usually a maximum loss per deal is agreed, sayR$5.00, and if
the pot contains more than this, losers only pay the maximum.
The game ends when one
person stays in by themselves, winning the whole pot.
Four-Two-Three
In this variant of
4-2-2,also contributed by Brian Johnson, after the declaration, instead of dealing two
cards face up to each player, the dealer deals three common cards face up, and players
form their best 5-cvard poker hand from the 7 available cards - the 4 that were dealt
to them and the 3 on the table.
Variants of 4-2-2 or 4-2-3
Players who dropped out must
pay a new ante while losers who stayed in match the pot. If no one “plays” (no coin in
hand), the holder of the best hand of all non-players matches the pot, as do all
non-players who held a 2 (twos being wild). If one person stays by themselves, their 4
cards play against the deck's top 4 cards. If the player wins, the game is over: if the
deck wins, the player matches the pot,
Three-Stage Games
In these games the deal is in
three stages. At each stage players declare in or out, but players who declare out keep
their cards and may still compete in subsequent stages.
Three Five Seven
This game is
played in three stages, with three-card, five-card and seven-card hands. At each stage,
if more than one player stays in the highest of them wins from the others, but if only
one player stays in, the player scores a point (sometimes known as a leg, and
represented by a token of some sort) towards winning the pot. The game continues until
someone collects three legs and wins the pot.
Stage One. All players ante and three
cards are dealt face down to each player. Players then declare whether they are in or
out. Declarations can be in sequence or simultaneous, as agreed in advance by the
players - or in dealer's choice as specified in advance by the dealer.
If no one stays
in, nothing happens and the game proceeds to stage two.
If just one player stays in
that player scores a point (takes a token) and play proceeds to the stage two.
If two
or more players stay in, those players look at each other's cards - passing them to
each other face down without showing them to the players who are out - and determine
who has the best hand. Triplets beat pairs, which beat unmatched cards; there are no
straights or flushes; threes are wild. Players who stayed in but did not have the best
hand must pay an amount equal to what is in the pot to the winner. If several hands tie
for best, then losers must pay this amount to all winners. No chips are added to or
paid out of the pot.
Stage Two. Now all players, including those who didn't stay in in
the first stage, are dealt two more cards face down. Everyone declares again. As before
if no one stayed in nothing happens, and if one player stayed in that player gets a
token. If two or more stayed in, the best five-card poker hand wins, using normal poker
ranking and with fives wild instead of threes. Players who stayed in look privately at
each others hand and the loser(s) pay the winner(s) as before.
Stage Three. All the
players are dealt two more cards face down, and there is a third round of declarations.
If no one stays in all cards are thrown and there is a new ante and deal. If just one
player stays in that player gets a token before the cards are thrown in. If two or more
stay in, they show their hands and the winner is the holder of the best five-card poker
hand (using any five cards of the seven), with sevens as the only wild cards. The
winner is paid by the losers who stayed in as before.
If no one has three tokens yet,
everyone keeps the tokens they have, all cards are thrown in, everyone adds another
ante to the pot, and the cards are shuffled and dealt by the next dealer, beginning
with three cards as before.
As soon as any player collects a third token, whether on a
three-card, a five-card or a seven-card hand, that player collects the whole pot and
the game is over.
Napalm
A similar game, know as Napalm or Whipsaw, in which the stages
are two cards played for high, five cards played for low, and seven cards played for
high, is described on a separate page.
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